Zack Wearp

UI/UX Design

A Glance At Projects I’ve Had My Hands In


 

Ticketmaster

I’ve spent the past 8+ years working as a product designer at Ticketmaster. During that time, I’ve had plenty of exposure to different parts of the business. Only small samples of projects are shown here, for more in depth insights on all the details, let’s connect!

 
 

presale sign up pages (H2 2024)

An experience dedicated to limiting the amount of traffic in to artist presales. Fans of the artist come here to indicate early on that they’d like to participate in the presale. Limiting the amount of selections they can make to a certain number, so not one person can try and get tickets to every show.

 

ticketmaster business website (~2018)

A website dedicated to showcasing the client side of the ticketing business that Ticketmaster has to offer. This was a ground-up build of a fresh new website to showcase what’s offered when using Ticketmaster as your provider.

My role was working with a good sized team in laying out wireframes, explorations for design output + styling, and ultimately assisting in delivering final designs for the initial build.

 

fxt - Fan experience templates (2018 - 2020)

This was a long effort to design and build a structured template for a variety of unique pages that exist in the ticketing business. Creating reusable components and modules that would exist with variants across the few templates. This includes artist/team pages, category pages, venue pages, and city pages.

My role was heavily involved from initial discovery, explorations, wire-framing, research, component building + delivery, and detailing information for engineering to go to build.

 

Data Vault (2017)

While working as an intern, I was tasked with a small team to create a central hub for data & analytics for the company to share amongst teams and executives to understand the business better. The problem was there were too many ways to share information and no easy way to find what you were looking for.

My role was wire-framing and deciding the best navigation and structure to make it an easy experience to search, find, view, and read reports done by various areas of the business.

 

Passkeys (2025)

A new product feature to strengthen the security of an account, while also drastically improving sign in successfulness. Seeing a drastic improvement of sign in success rates of accounts using passkeys.

 

Personal Projects + More

Not every project will showcase the full view of discovery, research, & process. If you’d like to learn more about that, let’s connect!

 

FlyEats (2022)

A conceptual food delivery and locater app for airports. Flying is already stressful, but finding some good food shouldn’t be.

 

Destiny Conquest (2014)

A conceptual match 3 style game to accompany the main console game Destiny. Some assets were borrowed from the main game to conceptualize this experience.

 

Street League App (2015)

A conceptual app to accompany the Street League competition. An app where you follow the competition + pros directly and check out their most recent clips, but also showcase your skills as you develop as a skater and gain a following!

 

XP (2016-2017)

A conceptual app that was ideated on and designed around a personal use case I had. A love for video games that sometimes created unhealthy habits in life. This app was focused on playing the games you already love, getting in shape, eating better, and earning rewards the entire time you’re doing it.